Welcome to my new blog: \o/ WOOOOOOOO! \o/
This is going to be a place where I will post various articles, thoughts, plans and general tid-bits that I write in conjunction with my site, StudioFortress.com.
To start I’m going to talk about ‘what is the point of StudioFortress?’. For a very long time I’ve been interested in game development but like many indie developers I have awesome ideas that get partly implemented and then just get passed around to a couple of friends (at most). I’ve always offered lots of advice on making games, but this is hard if you have nothing of your own to back it up (or more that you have nothing online to back it up). So the sites first aim is to be a place to host all my finished content. By building up a place with regular visitors exclusively showcasing my material; it helps to motivate me to show off all my work at a complete standard.
Note that last phrase ‘complete standard’. With StudioFortress setup and in place this is my second goal, to get projects finished. Not just so that the main gameplay is built and they don’t crash, but to a basic standard expected of any game. This is the 80% of the work that goes on top of the game to polish the graphics, sound, music, titles, endings, credits, splash screen, banners, instructions, high-scores, saving, multiplayer, player progression and much much more. Admittedly I haven’t added all the features listed in the previous sentence, but I intend to eventually add most of them as standard to all my titles.
Finally I intend one day (hopefully not too far away) to be producing games commercially. StudioFortress is my CV, resume and demo reel to show off my work so far: “You want examples? StudioFortress.com!” A ground work I can use to start building my own career or business on top.
But most of all, I hope people enjoy the games!
Joe.




