Today I uploaded the first technical demo for StudioFortress, Twilight. It’s a small implementation of a the Boids artificial life environment, and it’s also the first public demo that uses the latest version of my new library. The SF library.
I’ve been slowly building it over the last year and an early version is used for first 5 games on StudioFortress, but this version is built with the aim of distributing it soon. There is a big difference between building something for personal use and building it to production level. When released it’s going to be hosted as an open-source project on Project Kenai with my technical demos as examples. Others can then use and contribute to the library as they see fit.
There are however lots and lots of free game libraries for graphics and middle wear out there, so how does mine differ? First it’s aimed solely at rapid development for small 2d games. Second is that I found it quite difficult to find game libraries that did more then just graphics plus a few utility classes. There are some out there for Java, but they don’t quite do it how I want it. It’s more of a framework then a library designed to give you a structure you can use for all of your games.
More information will be released later closer to when it’s uploaded.




